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Game Payments

Welcome to the News View for "Game Payments".

Here, on these archive pages, you'll find all of the articles on Payments News for Game Payments listed in date sequence beginning with the most recent article at the top of the page.

Click here for a complete listing of what's available in the Payments News Archive - organized by both posting date and subject category.

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February 01, 2016

Headline News from - February 1, 2016



  • ExxonMobil Smart Cardholders Now Save 6 Cents Off Every Gallon, Every Day - "Starting today, every time drivers fill up using their ExxonMobil Smart Card, they will enjoy a savings of six cents for each gallon of fuel they buy at an Exxon- or Mobil-branded retail station with no minimum purchase and no maximum savings cap – one of the most rewarding offers on a branded fuel credit card."
  • Global Payments Platform Launches New E-Wallet Solution for the Gaming Industry - “Although all gaming sites generally have a means of moving money throughout their site, often the experience is clunky and inefficient for the user, and causes high fees for the provider due to the need to use multiple payment vendors,” said Gay Hamilton, Chief Operations Officer at MiFinity Payments. “MiFinity is the only company to offer a wallet solution specifically for the gaming industry. With MiFinity’s E-Wallet, there is only one source of service, enabling gaming operators to offer a seamless and flexible experience to their end users, while streamlining their own costs and processes.”
  • Is a Higher Credit Score the Secret to Happiness in 2016?“The tension Americans are feeling with their credit scores is actually very healthy because this singular metric can impact their ability to achieve and afford big financial goals. Your credit score impacts whether you can purchase a home or car, obtain a loan to go to school or start a business and qualify for better interest rates,” says personal finance expert and Chase Slate financial education partner Farnoosh Torabi.



Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Do you have news to share? Tell us here:!

January 29, 2016

Headline News from - January 29, 2016


  • PwC and Blockstream Announce Strategic Partnership - "For our clients, understanding new world applications of Bitcoin and blockchain technology, adapting it for myriad uses, and using it optimally are critical to improving financial security, efficiency and compliance," said Haskell S. Garfinkel, Partner, FinTech Co-Leader, PwC. "PwC is teaming with Blockstream to offer our joint knowledge and capabilities to clients – giving them one place to go, maximizing expertise, talent, and assets from both organizations."
  • Payment Processor to Stop Working With Daily Fantasy Sports Clients - New York Times - "Vantiv Entertainment Solutions, the processing company, told its daily fantasy clients, which include FanDuel and DraftKings, that it would “suspend all processing for payment transactions” related to daily fantasy sports in the United States and its territories on Feb. 29."
  • RTGS, and the story of batches instead of blocks - FT Alphaville - "Here begins a tale of how the Bank of England’s settlement system got broken without anyone really noticing…"
  • Facebook open to payments partnerships with Apple Pay, others - Apple Insider - "We'll partner with everyone who does payments," Zuckerberg said. "We look at the stuff that Apple is doing with Apple Pay, for example, as a really neat innovation in the space that takes a lot of friction out of transactions as well."


  • Visa Launches Commerce Network to Drive Merchant Sales and Deliver New Cardholder Benefits - "Visa Commerce Network works by connecting transactions between two merchants. For example, a hotel can provide its customers with offers from local restaurants using Visa Commerce Network, and with cardholder consent, track engagement and even issue rewards. Qualifying purchases are recognized at the point of sale and rewards can be seamlessly applied to cardholder accounts – eliminating the need for coupons or redemption schemes."
  • MasterCard Incorporated Reports Fourth-Quarter and Full-Year 2015 Financial Results - “Despite a challenging economy, we were able to deliver solid results for the quarter and the full year in 2015,” said Ajay Banga, president and CEO, MasterCard. “Entering 2016, while uncertainty in the global economy persists, the fundamentals of our business and our approach remain unchanged. We continue to be laser focused on our strategy to lead payment innovation in an increasingly digital world with solutions such as MasterPass, while growing the use of electronic payments through our products, partnerships and increased acceptance at the point-of-sale.”
  • FTC Announces Significant Enhancements to - "For the first time, identity theft victims can now go online and get a free, personalized identity theft recovery plan as a result of significant enhancements to the Federal Trade Commission’s website."



Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Do you have news to share? Tell us here:!

October 15, 2013

Headline News from - October 15, 2013

On Twitter:

On the web:

On the wires:

Updates from Glenbrook:

  • Looking for consulting help from Glenbrook? Let us know your needs here - and we'll get right back to you!
  • Join us for our Glenbrook Payments Boot Camp on October 23rd/24th in New York City!
  • Glenbrook's Elizabeth McQuerry will be speaking at this year's NACHA Global Payments Forum on October 17-18 in New York City. She'll be speaking on the topic "Mobile Payments, Interoperability & Faster Funds Transfer". Elizabeth will also be speaking on New Payments Regulation in Brazil at the International Money Transmitter Conference in Miami 4-7, 2013.
  • Glenbrook's Carol Coye Benson will be speaking at this year's American Bankers Association Annual Convention on October 20-22 in New Orleans. She'll be participating in a panel discussion on The Future of the Payments Industry.
  • Join our mailing list for updates about Glenbrook events. Follow us on Twitter: @paymentsnews and @paymentsviews

Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Find something interesting to share? Tell us about it:!

August 27, 2013

Headline News from - August 27, 2013

On the web:

On the wires:

Updates from Glenbrook:

Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Find something interesting to share? Tell us about it:!

August 19, 2013

Headline News from - August 19, 2013

On the web:

On the wires:

Updates from Glenbrook:

Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Find something interesting to share? Tell us about it:!

July 02, 2013

Headline News from - July 2, 2013

On the web:

On the wires:

Upcoming from Glenbrook:

  • Summer Camp! - A special summer session of our popular Payments Boot Camp - in Half Moon Bay on August 6th and 7th... Also, an optional half day course on Data In Payments - August 8th, also in Half Moon Bay. Join Carol, Scott and Russ for lively, interactive sessions - register now!
  • Follow Glenbrook Partners on LinkedIn! -

Note: Headline News is compiled by Glenbrook Partners. Throughout the day, as we spot interesting developments, this post is updated. Find something interesting to share? Tell us about it:!

October 01, 2010

PlaySpan Introduces Monetization-as-a-Service

playspan_logo_140px.png PlaySpan has announced Monetization-as-a-Service (MaaS), a new seven-layer approach to providing a complete monetization platform. PlaySpan’s MaaS combines a global payment gateway with 85+ payment options; micropayments, subscription, and eCommerce capabilities; an analytics dashboard; and fraud management tools –– all in a PCI and SAS-70 compliant hosted service. GamesBeat has the details.

June 24, 2010

Visa Launches payclick in Australia - "A New Way to Pay Online"

payclickVisa has announced the launch of payclick by Visa - calling it "a new way to pay online, that is ideal for downloadable content such as music, games and movies. payclick was developed by Visa and Australian consumers are the first to experience this innovative transaction service." READ MORE »

June 09, 2010

SponsorPay raises $5M from Hasso Plattner Ventures, Team Europe Ventures

SponsorPaySponsorPay, a virtual currency monetization platform in Europe, has announced that it has raised $5 million in Series A funding led by Hasso Plattner Ventures. Team Europe Ventures also participated in this round. The Berlin-based company says it will use the investment to accelerate growth in international markets and further expand its leadership role in Europe. READ MORE »

Vindicia Adds InComm Support to CashBox

VindiciaVindicia has announced it is integrating InComm with its CashBox billing system to allow allows Vindicia’s merchants to expand the demographic mix that they can target for their online goods and services. CashBox now provides payment method options for both subscription and one-time transactions that support the unique requirements of digital merchants in diverse geographies throughout the world. READ MORE »

Danal Announces Participating Merchants for BilltoMobile Payment Service

Danal BilltoMobileDanal has announced it is partnering with several providers of online games as the first participating merchants for its BilltoMobile payment service. Included are Nexon America , NHN, Perfect World, Ntreev, YNK Interactive, Fantage, Cyberstep, Gravity, Three Rings, Global Tongue, KBS World, MMOABC, Onnet, Planet Cazmo, Ray Flame,, Uforia, Xivio, and Gamepot USA. According to Danal, these merchants are "featuring the BilltoMobile service on their eCommerce sites as a payment option, along with the traditional choices of credit card, bank card, PayPal and others. Collectively, these initial launch partners generate more than $1 Billion in annual global revenues." READ MORE »

June 02, 2010

BOKU Announces Payments SDK for In-App Payments on Android

BokuBOKU has announced the launch of a global in-app mobile billing solution for the Google Android mobile platform. According to the company, "the BOKU Payments SDK is a toolkit for developers to easily enhance and monetize any Android app with in-app purchases via carrier billing. Developers interested in the alpha version of the SDK can sign up to request access on the BOKU website." READ MORE »

Zong Announces Beta of One-Click Mobile Payment Solution for Android

ZongZong has announced what it calls "the first one-click mobile payment solution for Android" and has opened a private beta for Android developers to integrate this payment option into their applications. According to the company, "the new payment solution creates a seamless experience for users who can now make a purchase within an application with just one click; no registration or log-in is required. The Zong platform automatically verifies the user, bills their mobile phone account and returns them to their application or game without delay." READ MORE »

May 18, 2010

Facebook, Zynga Partner for Social Gaming, Facebook Credits

FacebookFacebook and Zynga have announced entering into a five-year strategic relationship that "increases their shared commitment to social gaming on Facebook and expands use of Facebook Credits in Zynga's games. The agreement provides a solid foundation for both companies to continue to work together to provide millions of people with a compelling user experience for social games." READ MORE »

May 10, 2010

TrialPay Finds that Mother's Day Was Payday for Social Game Publishers

TrialPay_logo-140px.pngBased on results of a study that tracks Mother's Day campaigns conducted by social games on the Facebook Platform, TrialPay reports that Mother's Day generated a 5x boost in social games revenues, driving $1 million per day for publishers with 40% of purchasers being first-time buyers.

"According to TrialPay's research, in the week leading up to Mother's Day, about $1 million per day was generated by "gifts for mom" promotions that paired offers from online flower merchants and others with free in-game virtual goods and currency. TrialPay estimates that these promotions drove a 5x increase in social game revenues over normal daily revenue, and found that about 40% of purchasers were first-time buyers in these games. In addition to adding new buyers, the holiday also helped game publishers more than double their visitor conversion rates - meaning that twice as many players as usual made a purchase during the period."

To download the full research report (registration required), visit READ MORE »

May 05, 2010

Austria-based fatfoogoo Acquired by Digital River

Digital RiverDigital River has announced it has acquired fatfoogoo, a Europe-based, in-game and online commerce service provider. According to the company, "the combined forces of Digital River’s e-commerce solutions with fatfoogoo’s technology will offer game publishers and developers an unparalleled, single e-commerce connection to manage their online product sales both in-store and in-game." Digital River paid approximately $10 million for fatfoogoo plus an additional earn-out opportunity tied to performance. READ MORE »

May 04, 2010

Earning Points for Online Games at

OfferpalMedia_logo-140px.pngOfferpal Media has announced the beta launch of - "a consumer Web site that rewards its members with virtual currency for use in their favorite online games when they shop at big-brand retailers, take part in offers from trusted advertisers, complete market research surveys, watch online videos, trade in unwanted gift cards or conduct other marketing actions." Points earned "can be exchanged for in-game virtual currency in more than 1,500 online games and applications across the Web's top social networking platforms, virtual worlds, MMOs and other gaming sites." READ MORE »

Plastic Jungle, Offerpal Launch Virtual Currency Exchange for Gift Cards

PlasticJungle_logo-140px.pngPlastic Jungle and Offerpal Media have announced an agreement to "allow consumers to convert unused and partially redeemed gift cards into a payment method for virtual currencies. Through this agreement, consumers will be able to exchange gift cards for purchasing power within thousands of the Web’s top online games, virtual worlds and social networks, tapping the estimated $30 billion unredeemed gift card economy." READ MORE »

April 22, 2010

A Look at Facebook Credits

Facebook_logo-140px.pngYesterday, at Facebook's f8 developer conference in San Francisco, Facebook Credits manager Deb Liu provided more details about Facebook's plans for Credits - "a virtual currency in games, which you play for free but pay for specific virtual items with the virtual currency, which you buy with real money."

In an article titled "How Facebook plans to fuel the app economy with Facebook Credits", Dean Takahashi writes for VentureBeat about Credits.

In an article titled "A Look At The Future of Facebook Credits", Jason Kincaid writes for TechCrunch - in particular about App2user Credits - "a set of promotions that allow users to earn Facebook Credits in ways that don’t involve paying with their credit card."

April 08, 2010

Offerpal Media Introduces New Direct Payment Options Worldwide

Offerpal Media has announced that it has integrated several new direct payment options into its platform in order to help social developers and online game publishers accept payments from users who do not have or are unwilling to use credit cards. The new payment options include pre-paid debit cards, phone cards, e-payment systems, parent-approved payments and more, from such partners as Zeus Research and STi Prepaid, paysafecard, MyCard, Rixty, BillMyParents, ClickandBuy and others—covering nearly 200 countries in all. READ MORE »

March 09, 2010

Vindicia Adds Two Game Publishers - HitGrab, Arbopals

Vindicia has announced the addition of two game publishers, HitGrab and Arbopals, to its customer portfolio providing on-demand billing solutions in the online gaming industry. According to the company, "with these additions, Vindicia's CashBox continues to expand its reach into a wide variety of game genres, such as MMOs, casual games, social games and virtual worlds. With the online game market expected to reach $24.8 billion in 2013, according to Strategy Analytics, publishers who seek to stand out from the pack must establish a business model that is fine-tuned to monetize their games, regardless of genre or style." READ MORE »

February 16, 2010

GLOBE GCASH, BOKU Partner For International Mobile Payments

Globe Telecom, a mobile operator in the Philippines through its wholly owned mobile commerce subsidiary G-Xchange (GXI), is partnering with BOKU to expand acceptance of the Globe GCASH service internationally. The deal opens the BOKU mobile payment platform and growing international merchant community to Globe’s GCASH subscribers. READ MORE »

February 05, 2010

Kwedit Direct - Pay by Cash for Digital Content and Virtual Goods

We spoked yesterday to Danny Shader, founder/CEO of Kwedit. During our chat, Danny commented that Kwedit Promise was getting all of the press attention - but that Kwedit Direct might ultimately be even more successful.

Kwedit Direct allows consumers without payment cards to participate and buy online - by payment with cash:

  • At a local 7-Eleven convenience store (print our a Kwedit Slip, take it to the 7-Eleven and pay)
  • By sending greenbacks through the US mail using a prepaid mailer that you print out, fold, insert bills, and drop in the mail. Having a unique identifier, each envelope is tracked by the USPS as it moves through the postal system to Kwedit.
  • By "Passing the Duck" - you can forward your obligation to pay to a friend or family member.

Here's a video about how Kwedit Direct works for payers:

If you're a publisher wanting to receive funds via Kwedit Direct, here's another video with more information:

February 04, 2010

Kwedit Announces New Payment Services for Digital Content, Virtual Goods

As previewed yesterday, Kwedit has announced the launch of Kwedit Direct and Kwedit Promise - two new services for consumers who have been unable to purchase digital content or virtual goods because they lack credit or debit cards or would prefer to pay with cash.

Kwedit Promise enables consumers to receive goods immediately in exchange for Promises to “Play Now. Pay Later.” Kwedit Promises can be paid off using any of the mechanisms provided by Kwedit Direct.

Kwedit Direct allows consumers to make payments at participating retail stores— starting with 5,800 7-Eleven stores in the United States— or by mailing cash or asking a friend or family member to pay on their behalf through a unique social payment network called Pass the Duck.™ READ MORE »

February 03, 2010

A New Payment Alternative for Virtual Goods: Kwedit

Danny Shader has launched his latest venture, Kwedit. See Michael Arrington's TechCrunch post "Kwedit Launches: The First Completely Unreliable Payment Network" for a quick overview of what Kwedit is up to.

For payments professionals, Kwedit is yet another example of segmentation in action. Remember the unserved? They'll accept something less than a perfect solution. Virtual goods merchants don't have a cost of goods sold that matters.

Here's a quick overview. To get started, you simply promise to pay. You can then choose to either pay within a few days - or default. In the meantime, you've bought whatever you wanted to buy from your favorite virtual goods merchant.

If you default, your Kwedit (get it?) score goes down - and you may not get new credit in the future. If you want to pay, you can put cash into the system in several ways - including at your local 7-Eleven store. Or, you can mail-in cash in a Kwedit mailer. Or, you can pass the buck to a friend or family member and ask them to pay. There's more to it - but you get the idea. See you in Farmville!

January 19, 2010

BOKU Closes $25MM Series C Financing for Mobile Payments Business

BOKU has announced that it has raised $25 million in series C capital led by DAG Ventures with continued participation from Benchmark Capital, Index Ventures and Khosla Ventures. The company says that "this round of capital builds on the strong success and momentum BOKU has experienced in the last year and stands as a strong vote of confidence for the company’s future." READ MORE »

January 15, 2010

THQ*ICE Selects PlaySpan to Provide Global Payment Solution

THQ*ICE has announced a new partnership with PlaySpan, a provider of monetization solutions for online games, virtual worlds, and social networks. According to the two companies, "Dragonica™ Online adventurers are now able to purchase ICE Cash using PlaySpan’s more than 85 global payment methods. In addition, PlaySpan is providing comprehensive credit card processing and fraud risk management services." READ MORE »
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